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Texcoord2 is missing in the vertex shader input in HDRP with Realtime GI
Texcoord2 is not correctly bound to HDRP/Lit shader when using Enlighten Realtime GI. This happens only in the Player and makes the ... Read more
Black albedo when using Enlighten Realtime GI in HDRP Player
When using HDRP with Enlighten realtime GI the GI is black in the Player, but works in the Editor. Note: the repro requires the work... Read more
[Android] Switching `Application.targetFramerate` from 30 to 60 will cau...
Reproduction steps:1. Open the attached project "fps_bug.zip"2. Build and Run on an Android device3. Click the button on the applica... Read more
Editor crashes on EndReloadAssembly
How to reproduce:1. Open user-submitted project2. Navigate to CRASH REPRO --> RUN Expected result: Burst AOT settings openActual ... Read more
Broken/Not available to public Forum site is opened when "Special thanks...
Steps to reproduce:1. Open a new project2. Open Help>About Unity window (Unity>About Unity... on MacOS)3. Press the "Special t... Read more
[Networking][IL2CPP] Socket.Close(0) in IL2CPP builds freezes the client...
Reproduction steps:1. Open the attached user's project "Photon-Pun2-Deploy.zip"2. Block port 5058 in the Firewall or a network tool3... Read more
Xcode export generates PRODUCT_NAME_APP = "ProductName" instead of actua...
How to reproduce:1. Create a new project2. Go to Project Settings (Edit>Project Settings>Player)3. In the Product Name write s... Read more
[Android] Quitting Android application with Application.Quit() results w...
Reproduction steps:1. Open the attached project "AndroidApplicationStates-TestProject.zip"2. Build and Run the project3. Open Androi... Read more
[Addresables] "Unable to load dependent bundle from location" error is t...
How to reproduce:1. Open the user's attached "Test.zip" project2. In the Project window select the "Default Local Group_BundledAsset... Read more
[Addresables] "Unable to load dependent bundle from location" error is t...
How to reproduce:1. Open the user's attached "Test.zip" project2. In the Project window select the "Default Local Group_BundledAsset... Read more
All about bugs
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