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TextMeshPro Material is not loading from the Asset Bundles
If an Asset Bundle containing TMPro components references a Material that exists as a dependency in some other Asset Bundle, the com... Read more
Documentation link doesn't work for Asset Bundle Browser in Package Manager
Documentation link doesn't work for Asset Bundle Browser from Package Manager for version 1.7.0 Step to Reproduce 1. Create a new p... Read more
Refresh Button's icon in Asset Bundle Browser is pixelated when changing...
How to reproduce: 1. Open the attached "19.3 Packages.zip" Project 2. Set UI Scaling to 125% in Preferences > UI Scaling and restart... Read more
AssetBundle Browser's column width is not saved after exiting the window
How to reproduce: 1. Open the attached "19.3 Packages.zip" Project 2. Open the Window > Asset Bundle Browser 3. Drag on the edges to... Read more
Search field in AssetBundles window shows reset button when text is not ...
How to reproduce: 1. Open attached project 2. Open AssetBundles window (Window->AssetBundle Browser) Expected result: Reset button ... Read more
Is Streamed Scene Asset label is truncated in AssetBundle Browser
How to reproduce: 1. Open the attached project (Case_118939.zip) 2. In Menu toolbar select Window -> AssetBundle Browser 3. In Asset... Read more
AssetBundles are not released in IL2CPP builds
How to reproduce: 1. Open the attached "1269771.zip" project 2. Build Asset Bundles for Windows Standalone using WIndows > Asset Bun... Read more
AssetBundle assets will not appear in the AssetBundles when the GUIDs ar...
How to reproduce: 1. Open the user attached "1140366_GUID.zip" project 2. Press Bundles -> Build in the Menu Bar 3. Navigate to the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow