Search Issue Tracker
Fixed in 1.0.2-preview.3
Votes
0
Found in [Package]
0.9.5, 1.0.1
Issue ID
1192477
Regression
No
[Polybrush] "Scatter Prefabs" Brush places prefabs outside of the Brush Radius when the painted GameObject's Transform is Scaled
How to reproduce:
1. Open the attached project
2. Open the SampleScene
3. Open up a window for Polybrush (Tools>Polybrush>Polybrush Window)
4. Select the Prefab Scatter Brush and paint over the "Polybrush Example" GameObject
Expected result: The Prefabs are scattered in the Radius of the Brush.
Actual result: The Prefabs are scattered randomly outside the Brush Radius.
Reproducible in: 2017.4.33f1, 2018.4.12f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9 (0.9.5, 1.0.1)
Note: Setting a small Radius for the Brush could help to place the Prefabs with more precision.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment