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Fixed in 1.0.2-preview.3
Votes
0
Found in [Package]
0.9.5, 1.0.1
Issue ID
1192477
Regression
No
[Polybrush] "Scatter Prefabs" Brush places prefabs outside of the Brush Radius when the painted GameObject's Transform is Scaled
How to reproduce:
1. Open the attached project
2. Open the SampleScene
3. Open up a window for Polybrush (Tools>Polybrush>Polybrush Window)
4. Select the Prefab Scatter Brush and paint over the "Polybrush Example" GameObject
Expected result: The Prefabs are scattered in the Radius of the Brush.
Actual result: The Prefabs are scattered randomly outside the Brush Radius.
Reproducible in: 2017.4.33f1, 2018.4.12f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9 (0.9.5, 1.0.1)
Note: Setting a small Radius for the Brush could help to place the Prefabs with more precision.
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