Search Issue Tracker
Fixed in 1.0.2-preview.3
Votes
0
Found in [Package]
0.9.5, 1.0.1
Issue ID
1192477
Regression
No
[Polybrush] "Scatter Prefabs" Brush places prefabs outside of the Brush Radius when the painted GameObject's Transform is Scaled
How to reproduce:
1. Open the attached project
2. Open the SampleScene
3. Open up a window for Polybrush (Tools>Polybrush>Polybrush Window)
4. Select the Prefab Scatter Brush and paint over the "Polybrush Example" GameObject
Expected result: The Prefabs are scattered in the Radius of the Brush.
Actual result: The Prefabs are scattered randomly outside the Brush Radius.
Reproducible in: 2017.4.33f1, 2018.4.12f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9 (0.9.5, 1.0.1)
Note: Setting a small Radius for the Brush could help to place the Prefabs with more precision.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment