Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a9
Issue ID
1192655
Regression
Yes
[HDRP] Adding decal to the scene causes crash at ScheduleCullingAllGroups
Steps to reproduce:
1. Create new HDRP project
2. Create a new game object
3. Add Decal component
Results: Editor crashes when Decal component is added to the scene
Reproduced with: 2020.1.0a9 (7.1.2 - 7.0.1)
Not reproducible with: 2020.1.0a8 (7.1.2 - 7.0.1)
Regression introduced in: 2020.1.0a9
========== OUTPUTTING STACK TRACE ==================
0x00007FF66499FA3C (Unity) ScheduleCullingAllGroups
0x00007FF66499BB03 (Unity) CullingGroupManager::CullAndSendEvents
0x00007FF664FCC0E1 (Unity) CullScriptable
0x00007FF66583E435 (Unity) ScriptableRenderContext_CUSTOM_Internal_Cull_Injected
0x00000204D4CDE673 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,intptr)
<...>
========== END OF STACKTRACE ===========
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note (fix version 2020.1):
Issue has been fixed in 2020.1.0a12.