Search Issue Tracker

Fixed in 2018.1.X

Fixed in 2017.4.X

Votes

0

Found in

2017.4.16f1

2017.4.28f1

Issue ID

1188823

Regression

No

[Android][2017.4] Editor doesn't update NDK's directory when using EditorPrefs.SetString until the project is re-opened

Mobile

-

Repro steps:
1. Open attached project and clear the NDK location in Preferences -> External Tools
2. Close and re-open the project
3. Adjust the ndkPath string in SetNDK.cs
4. Main Menu -> Custom -> Change NDK
5. Make sure Scripting Backend is set to IL2CPP
6. Build

Actual: A dialog pops up stating that NDK cannot be found and asking to locate it

Reproducible with: 2017.4.33f1
Not reproducible with: 2017.4.15f1, 2018.1.0a1, 2018.4.12f1, 2019.2.10f1, 2019.3.0b8, 2020.1.0a9

Comments (3)

  1. Miscellaneous

    Dec 23, 2019 00:16

    Should maybe mention, I installed 2019 and 2017 installed ontop, might be traces of disaster.

  2. Miscellaneous

    Dec 22, 2019 23:48

    Fixed my issue (above) I found a download of the NDK dated 15th of Nov 2019 of the 13rb, with the same filename as the one I'm being asked to download (Mac-OSX), but when I change Unity folders to the old unzipped version (with same filename) all seems works.

  3. Miscellaneous

    Dec 21, 2019 21:19

    With 2017.4.35f1 I get "Unable to list target platforms... ..."

    1) pressing download, and installing "android-ndk-r13b-darwin-x86_64" (OSX),
    2) when I set the path to this "same" folder I get message: "NDK 26.1.1 is incompatible with IL2CPP. IL2CPP requires r13b (64-bit) (13.1.3345770)." (which was just the one I was redirected to download, right?)

    I write it here, since 35f1 release had no real warning and this was the only references (Issue ID).

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.