Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4.0f1
2019.2
2019.3
2020.1
Issue ID
1192832
Regression
Yes
SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce:
1. Open attached project ("PremiumRenderTextureSupport.zip")
2. Open SampleScene
3. Open Profiler and enter Play mode
4. Stop the frame and look for PlayerLoop > Update.ScriptRunBehaviourUpdate
Expected result: Allocated 400B
Actual result: Allocated no memory
Reproducible with - 2020.1.0a9, 2019.3.0b8, 2019.2.10f1, 2018.4.12f1
Not reproducible with - 2017.4.32f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
This is a duplicate of issue #1156341