Search Issue Tracker
Timeout value does not propagate when using a DelegatingHandler as the m...
1. What happenedTimeout value does not propagate when using a DelegatingHandler as the main HttpClient handler2. How can we reproduc... Read more
Material breaks when setting HDR Color Picker Intensity value over 23
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Project window, go to Assets/ReproAsse... Read more
All files are deleted when building an iOS Player to the desktop
How to reproduce:1. Create a new project2. File > Build Settings…3. Select iOS and Switch Platform4. Click Build and select Deskt... Read more
[URP] Built-in to URP Render Pipeline Converter fails as cascade levels ...
How to reproduce: 1. Create a new 3D template project2. Open Package Manager and Import Adaptive Performance package3. Download Envi... Read more
Undocked Editor windows can not be positioned outside the visible screen...
How to reproduce:1. Open the attached project (1357435.zip) and make sure "SampleScene" is open2. Enter Playmode3. Press the S key t... Read more
[Mobile] [Input System] InputSystem.EnableDevice is null when using Atti...
How to reproduce:1. Open the attached project "1362730.zip"2. In the Build Settings switch to the Android platform3. In the Build Se... Read more
Lists auto expand when scrolling down in the Inspector Window
How to reproduce:1. Open user attached project "Reorderable Bug.zip"2. Open scene "TestScene"3. In the Hierarchy window select GameO... Read more
GameObjects in the Scene are not selectable when using "w" after paintin...
How to reproduce:1. Open project "tilemaptest3.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the Tile Palle... Read more
Texture Filter Mode is ignored when set on external native Texture
How to reproduce:1. Open user-submitted project2. Play the "MinimalPlayback" Scene3. Pause the Scene once the Image appears4. Open S... Read more
Interface default implementation crash when passing class as a generic p...
How to reproduce:1. Open the project "InterfaceDefaultMethods.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used