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Not Reproducible

Planned for 2018.4



Found in



Issue ID




Serialized bodyMask property appends to itself with each reimport if clipAnimations is modified in OnPostProcess

Asset Importers


How to reproduce:
1. Open the attached ""
2. Open the Assets/@Animation.fbx.meta file in a text editor
3. Reimport the @Animation.fbx file inside Unity multiple times
4. Inspect the bodyMask property inside the meta file with each reimport

Expect results: The bodyMask property does not change
Actual results: The bodyMask property gets appended to itself every time you reimport the model

Reproducible with: 2018.4.3f1
Not reproducible with: 2017.4.29f1, 2018.4.0f1, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7

Comments (1)

  1. D26a04a9da9382bc84184d1a3db9ccf8?d=mm


    Jun 24, 2019 01:39

    The same phenomenon occurs in my project.
    Moreover, it does not reproduce in Unity 2018.0f1, but it originates from Unity 2018.1f1.
    Every time I open my project in Unity, more than 3000 ".fbx" files are changed and it's very painful.

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