Search Issue Tracker

Fixed in 2019.3.X

Votes

0

Found in

2019.1.0a13

2019.2.0b6

Issue ID

1163914

Regression

Yes

Creating a Prefab with a script containing a NameToLayer from MonoBehaviour constructor freezes/crashes the Editor

Asset - Database

-

How to reproduce:
1. Create a new Unity project
2. Import the tester-attached script(Bug.cs)
3. Create a new GameObject and attach the script
4. Create a Prefab from this GameObject
5. If the Editor does not freeze/crash at this point - create more Prefabs from separate GameObjects with this script

Expected result: the Editor does not crash/become unresponsive
Actual result: the Editor crashes/becomes unresponsive

Reproducible with: 2019.1.0a13, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7
Not reproducible with: 2017.4.29f1, 2018.4.3f1, 2019.1.0a12

Notes:
The Editor crashes without freezing or any stack trace on Windows
The Editor freezes on macOS, crashes when closed with 2019.3 versions of Unity
With 2019.1.0a11 and 2019.1.0a12, creating a Prefab from a GameObject with the script does not freeze, but sometimes crashes the Editor

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.