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Won't Fix

Votes

0

Found in

2021.3.39f1

2022.3.30f1

6000.0.4f1

Issue ID

UUM-73269

Regression

No

[URP][XR] Spotlight shadows flicker when Deffered Rendering Path is selected and rotating the HDM view in XR

-

Steps to reproduce:
1. Open the attached user's project "ShadowFlickerIssue.zip"
2. Connect Oculus link
3. Open the "SampleScene.unity"
4. Make sure Rendering Path is set to Deffered in "Assets/Settings/URP-Balanced-Renderer.asset"
5. Enter Play Mode
6. Rotate your view slowly and observe the flickering shadows

Expected Result: Spotlight shadows do not flicker when Rendering Path is selected in and rotating the HDM view in XR
Actual Result: Spotlight shadows flicker when Deffered Rendering Path is selected and rotating the HDM view in XR

Reproducible with: 2021.3.39f1, 2022.3.30f1, 6000.0.3f1

Testing Environment: Windows 11
Not reproducible on: No other environment tested

Reproducible with these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12

Notes:
-Issue reproduces in Editor, Windows Standalone Player and when building to a Quest device
-Issue reproduces with OpenXR and OculusXR plugins
-Issue reproduces with Multi-pass, Multi-view and Single Pass Instanced renderening modes
-Issue is reproducible when at world-space coordinates (200, 0, 200) but not at the origin
-Issue only reproduces with Deffered Rendering Path in URP asset settings

  1. Resolution Note:

    We have reviewed this issue carefully, and in this case, the team is unable to prioritize fixing this bug. The Deferred Rendering Path is not recommended to be used with Quest devices.

    This case will be closed. Thank you for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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