Search Issue Tracker
By Design
Votes
2
Found in [Package]
6.7.1
Issue ID
1164273
Regression
No
Light2D - Sprite-Lit-Default material is not re-selectable if changed.
If the Sprite Renderer material is changed you are unable to change it back to Sprite-Lit-Default. The default material seems to no longer be in the project and is not selectable in the inspector.
Steps to reproduce.
- Open Unity 2019.2.0b7
- Create 2D lights with LWRP
- Add a Sprite Renderer to the project, the default material will be Sprite-Lit-Default
- Change the material to anything else
- Try to change the material back to Sprite-Lit-Default
Notice issue >> Sprite-Lit-Default is no longer available for selection.
Tested: 2019.2.0b6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Curve" window workspace doesn't update the scale to match the selected curve preset unless reopened
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
Resolution Note:
You need to toggle packages visibility in the object picker. It's by design because Sprite-Lit-Default lives in the Universal RP package, not your Asset folder.