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Steps to reproduce: 1. Open the attached project 2. Open "Window/Bug Report/Scene Setup Window 3. Open some scenes in the hierarchy ... Read more
"Global CCU Limit " field on "Configuration" tab becomes empty after setting out of bound value for the same field on "Live Mode" t... Read more
Steps to reproduce: 1.Open attached 'SubEmitterLifetime' Unity project 2.Open scene ‘MainScene’ 3.Enter Play mode Expected results:... Read more
To reproduce: 1. Open attached project 2. Build for iOS platform Expected: Unity builds project successfully. Actual: Build fails b... Read more
Steps to repro: 1. Open attached project; 2. Go to Project folder; 3. Multiselect 4 .spm tree prefabs; 4. Observe preview rendering... Read more
To reproduce: 1. Open new project 2. Create 2 or more prefabs from any standard objects 3. In Project window, holding ctrl, select c... Read more
To reproduce: 1. Open the project, attached by the user (TestCreatingDll.zip) 2. In the Project view, select TestDll_Editor asset 3... Read more
To reproduce: 1. Open the project, attached by the user (GifWriterCrash.zip) 2. Open "1" scene 3. Enter Play mode 4. Press E on the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Unity crashes on UI::Canvas::CheckConsistency when importing prefab
- Blend Trees give non-linear root motion and blending when using Mecanim
- [Windows Standalone] Aspect Ratio change in Exclusive Fullscreen mode creates an offset for the cursor.
- [WindowsMR][Remoting] - With the Enable Mixed Reality Remoting apps fail to launch correclty
- 3D model becomes corrupted when the editor is attempted to be closed during probuilder subdivision