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0
votes
Active

NavMesh returns incorrect NavMeshBuildSettings when accessing via GetSet...

AI

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Aug 14, 2017

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Version: 2017.1.0f3

To reproduce: 1. Open user's project 2. Enter Play mode 3. Observe console Expected: console prints out identical data as ID's are ... Read more

3
votes
Active

Game Object's Animator Controller is not saved after deleting Library fo...

Scene Management

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Aug 14, 2017

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Version: 2017.1.0f3

How to reproduce: 1. Open QA-supplied project 2. In the Hierarchy expand "Larva" and select "Animator" gameobject 3. Observe that in... Read more

0
votes
Fixed

Standalone build crashes in vkEnumerateInstanceLayerProperties when it i...

Deployment Management

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Aug 14, 2017

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Version: 2017.1.0f3

To reproduce: 1. Open the project, attached by the user (VulkanTest.zip) 2. Build it for Windows standalone 3. Download Vulkan SDK ... Read more

0
votes
Active

Crash on RenderImageFilters if trying to render with Camera that is alre...

Camera

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Aug 14, 2017

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Version: 5.6.3f1

How to reproduce: 1. Open "CameraCrash.zip" project 2. Open the "scene" scene 3. Enter Play mode 4. Exit Play mode Actual result: U... Read more

0
votes
By Design

Reopening the scene after the object is set to HideFlags.NotEditable, th...

Scripting

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Aug 14, 2017

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Version: 2017.2.0b6

Reproduction steps: 1. Open the attached project; 2. Open the scene "ReproScene"; 3. Click on the object "Unlocked object" and click... Read more

0
votes
Fix in review

AudioSource PlayOnAwake doesn't play on the first frame

Audio

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Aug 15, 2017

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Version: 2017.1.0f3

How to reproduce: 1. Open the attached project 2. Enter Play mode Actual result: In the console AudioSource.IsPlaying() booleans ar... Read more

0
votes
Active

[iOS][Metal] Transparent and Fade gameObjects render under other gameObj...

iOS

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Aug 15, 2017

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Version: 2017.1.0f3

Only reproduces on iOS with Metal API and only when Anti Aliasing is set to "2x Multi Sampling". Steps to reproduce: 1. Open user's... Read more

0
votes
By Design

Artifacts appear behind open geometry Game Object after baking with Prog...

Global Illumination

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Aug 15, 2017

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Version: 5.6.3f1

To reproduce: 1. Open the "demo_scene" in the user-provided project 2. In the Lighting window, select "Clear Baked data" 3. Press "G... Read more

0
votes
Active

Re-enabling version control and selecting top menu Assets>Version Contro...

Version Control

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Aug 15, 2017

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Version: 2017.2.0b7

Steps to reproduce: 1. Setup perforce and create new project 2. Enable perforce VCS in editor 3. Reimport all 4. In top menu, go As... Read more

0
votes
Active

Assets>Version Control submenu in top menu doesn't appear until forcing ...

Version Control

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Aug 15, 2017

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Version: 2017.2.0b7

Steps to reproduce: 1. Setup perforce and create new project 2. Setup perforce connection in editor 3. Open Assets menu in top menu... Read more

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