Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
2017.2.0b1
Issue ID
925835
Regression
Yes
Using undo, Skinned Mesh is not removed
After you add a skinned mesh component to a game object, using undo, skinned mesh is not removed
To reproduce:
1. Create new project
2. Create cube
3. Add Skinned Mesh component
4. Press undo
Expected result: component is removed
Actual result: component is still there
Reproduced on: 5.5.4p1 2017.2.0b1
Does not reproduce on: 5.4.5p4
Regression introduced on: 5.5.0a6
Notes: after pressing undo and the pressing redo Unity crashes. If you remove component manually by right clicking on it then pressing Undo and Redo, after couple of time Unity freezes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The font for the Position and Rotation Transform of the Prefab is bold when it is added to the Hierarchy
- UI Builder Hierarchy files are not marked dirty when Inspector fields in Attributes category are changed
- SVG file icons do not use the default asset icon when Vector Graphics package is not installed
- UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
- Android build fails when StreamingAssets contains 998 or more files
Add comment