Search Issue Tracker
Crash on block_remove when picking color for Sprite Renderer with pipette
How to reproduce:1. Open project "Monopoly Idle.zip"2. Select "Background" or "GameBackground" GameObject3. In Inspector, Select pip... Read more
[WebGL] File suffixes are stripped away when "Name Files as Hashes" opti...
How to reproduce:1. Open the attached project2. Go to the Publishing Settings (Edit->Project Settings->Player->Publishing S... Read more
The button stays in the hover state when the button is loaded back in af...
How to reproduce:1. Open the attached "UIToolkitHover" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Press on the "... Read more
ShortcutManager window columns can't be resized anymore
ShortcutManager window columns can't be resized anymore Steps:1) Open Unity > Shortcuts...2) Try to resize the columns of the Sho... Read more
[2D][Tilemap] "Focus On" dropdown doesn't open from Tilemap panel when a...
When any Tile Palette tool is selected then "Focus On" dropdown doesn't expand under the Tilemap panel in the Scene View, Refer atta... Read more
Freeze or crash with various stack traces when importing specific PSD files
How to reproduce:1. Create a new project2. Import one of the attached PSD files Reproducible with: 2019.3.0a12, 2019.4.13f1, 2020.1.... Read more
Destination asset is not highlighted in the Two Column Layout Project Wi...
How to reproduce:1. Create a new project and open it2. Make sure your Project Window is set to "Two Column Layout"3. In the Project ... Read more
[Prefabs] Undo doesn't work after 'Clear Parent' action is performed for...
Undo action does not work after 'Clear Parent' action is performed when the Prefab object is open in either Context or Isolation mod... Read more
Creating another Render Texture causes "assigning 3D texture to 2DArray ...
Steps to reproduce:1. Create a new empty legacy project2. Create Render Texture and set type to 2D Array first, then type to Cube3. ... Read more
[Assembly definition] problems when add a new assembly definition reference
steps to repro:1. create a new project2. add a new assembly definition asset3. select the assembly definition asset4. in inspector, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used