Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
0
Found in
2017.1.0f1
Issue ID
925579
Regression
No
[Forward] Additional mixed directional lights incorrectly use shadowmask
When multiple mixed directional lights are used in the scene, shadowmask fails to fade between realtime and baked shadows correctly in forward rendering path.
Steps for reproduction:
1) Download the project `Mixed Directional` and open the scene `Scene.unity`
2) Ensure that rendering path of camera is set to Forward
3) Either zoom in and out in the scene view or adjust the shadow distance
4) Observe that realtime and baked shadows fail to blend properly
Notes:
- This is only a problem in forward rendering path, works correctly in deferred
- A gif that demonstrates the problem is attached below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
- Addressables Analyzer flags duplicate resource references from ScriptableObjects incorrectly when the corresponding field has been removed
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
Add comment