Search Issue Tracker
By Design
Votes
0
Found in
5.6.1f1
Issue ID
925697
Regression
Yes
FBX file import by AssetPostprocessor causes avatar creation fails
Steps to reproduce:
1. Open user attached project ("ImportTest")
2. Reimport the Assets/FBX/sample_human_v02.fbx
3. Observe the "avatar creation failed" warning in the console and "rig animation file" error in the inspector of the model
Expected result: avatar creation of the .fbx file should not fail
Reproduced in: 2017.2.0b1, 2017.1.0f2, 5.6.2p1, 5.5.4p1, 5.5.0b1
Not reproduced in: 5.5.0a6, 5.4.5p4
Regression since: 5.5.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment