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Not Reproducible

Votes

0

Found in

5.6.1f1

Issue ID

925556

Regression

No

Editor crash on AwakeFromLoadQueue::DetermineQueueIndex after duplicating child Game Object containing prefabs

The editor crashes when a Child game object, containing water prefabs (from "Low Poly Water GPU" asset) is duplicated.

To reproduce:
1. Open the "TestScene" in the attached project
2. Duplicate the "Child" game object

Desired outcome: Game object is duplicated without crashing.
Actual result: The Editor crashes.

Note: The crash only occurs when "Child" game object has a "Mesh Collider" component attached.

Stack trace:
AwakeFromLoadQueue::DetermineQueueIndex
AwakeFromLoadQueue::Add
DirtyAndAwakeFromLoadAfterMerge
Unity::GetBugReporterArgs
DuplicateGameObjectsUsingPasteboard
UnityEditor.Unsupported:DuplicateGameObjectsUsingPasteboard ()
<...>

Note: Sometimes Editor crashes on GameObject::IsActiveIgnoreImplicitPrefab.

Reproduced with 5.5.0p4, 5.5.4p1, 5.6.0b11, 5.6.2p1, 2017.1.0a1, 2017.1.0f2, 2017.2.0a1, 2017.2.0a3
Not reproduced with 2017.2.0a4, 2017.2.0b1

Comments (1)

  1. KJoanette

    Oct 31, 2019 14:38

    This is still an issue.

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