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[Undo] Undoing TMP input component and then adding it again throws Missi...
How to reproduce:1. Create new project2. Add any empty UI object to Scene3. Select the game object and in Inspector add TMP input fi... Read more
[WebGL] [Mobile] VideoPlayer does not play Video when using WebGL on Mobile
Reproduction steps:1. Open the attached project "VidTest.zip"2. Build the Scene "VidTest" for WebGL3. Host the Build on a server tha... Read more
Crash with PPtr<Transform>::operator->() when opening a scene
Reproduction steps:1. Open the user's attached project2. If it does not crash after opening, open scene 'Assets/mainScene' Expected ... Read more
DllNotFoundException: Unable to load DLL 'FirebaseCppApp-8_6_2' error th...
Reproduction steps:1. Open the attached Unity project "Final1.zip"2. Open Android Logcat window3. Build and run the application on a... Read more
[M1][IL2CPP] Unity spawns Intel clang processes when building with Silic...
Reproduction steps:1. Open the user's attached project2. Start the build with IL2CPP3. Observe the Activity Monitor's "Clang" proces... Read more
Setting Screen.orientation to portrait mode does not disable autorotatio...
Reproduction steps:1. Download and open the attached "bug-screen-orientation.zip" project2. Build and deploy the project to iOS3. St... Read more
[M1][WebGL] Editor throws errors when building for WebGL on native Apple...
Reproduction steps:1. Open the user's project2. Build for WebGL Expected result: Build succeedsActual result: Build fails and throws... Read more
Collections package is shown as Released on the Package Manager.
Reproduction steps:1. Open the attached project "UnityCollections.zip"2. Navigate to the Package Manager3. Locate the Collections pa... Read more
Duplicate plugins throw no compiler errors when building a project in 20...
How to reproduce:1. Open the user attached "Controller.zip" project2. Build and Run the project (File -> Build And Run) Expected ... Read more
Crash on StackAllocator::TryDeallocate when importing a Texture with Tex...
Reproduction steps:1. Open the attached project "Texture2DArray.zip"2. In the Project's Build Settings ensure that the Build Target ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SVG fails to import when 'stroke-miterlimit' is less than 1
- Test Runner fails to create a script in the active path when selecting a file as the active path
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller