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Fixed in 2020.2.X

Fixed in 2018.4.X, 2019.4.X, 2020.1.X

Votes

61

Found in

2018.4

2019.4

2019.4.12f1

2020.1

2020.2

2021.1

Issue ID

1284525

Regression

No

[Android][IL2CPP] App crashes during launch with "Using memoryadresses from more than 16GB of memory" messages on Android 11

Mobile

-

Repro steps:
1. Create a new project
2. Switch build target to Android
3. Set Scripting Backend to IL2CPP and Target Architecture to ARM64
4. Build and Run on Android (might need to be flashed with HWASan)

Actual: App crashes on launch before the splash screen

Reproducible with: 2018.4.28f1, 2019.4.13f1. 2020.1.10f1, 2020.2.0b8, 2021.1.0a1

Tested and reproduced on:
Google Pixel 3 XL - (AOSP on crosshatch), Android 11, CPU: Qualcomm SDM845 Snapdragon 845, GPU: Adreno (TM) 630

Didn't reproduce on:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00318, Oneplus 7Pro (GM1913), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
N/A, Oneplus OnePlus 6 (ONEPLUS A6003), Android 10, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

Notes:
- Didn't reproduce on factory Android 11 with an empty project
- Reproduces only when targeting ARM64

Comments (20)

  1. 1b4f066af9cbeaaccdac6a8aaad69e7b?d=mm

    nm430625

    Apr 30, 2022 03:46

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  2. 579003cda333096367d373047c922954?d=mm

    wearenumu

    Oct 27, 2021 12:21

  3. 71a97608b1702307bad7567784d6aadc?d=mm

    isramoleqlar

    Jun 02, 2021 08:16

    Reproduced again with 2019.4.27f1

  4. 463a0ba41db61c14fb75c0ab016bee0a?d=mm

    contectnumberfranchise02

    May 18, 2021 10:34

    Thanks for sharing such a wonderful article. Great post I would like to thank you for the efforts you have made in writing this interesting and knowledgeable article

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    Supriya

  5. 5c67ce4007b7bdbb2294698f54c18038?d=mm

    pburlov

    Feb 25, 2021 10:31

    Reproduced again with 2019.4.20f1

  6. D84b4c996bac28ab0515279d2158c076?d=mm

    khaldinks

    Feb 18, 2021 12:23

    Found this in device logs about time it froze, hope it helps:
    02-18 15:09:52.503 14749 15478 E Unity : Using memoryadresses from more than 16GB of memory
    02-18 15:09:52.503 14749 15478 E Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/Allocator/UnityDefaultAllocator.cpp Line: 120)

  7. 1c49288d112cd7e903a10e81a69c78db?d=mm

    Dave-Hampson

    Jan 28, 2021 14:26

    This issue is fixed in:

    2018.4.30+
    2019.4.15+
    2020.1.14+
    2020.2.0b12+
    2021.1.0a4+

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