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Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
61
Found in
2018.4
2019.4
2019.4.12f1
2020.1
2020.2
2021.1
Issue ID
1284525
Regression
No
[Android][IL2CPP] App crashes during launch with "Using memoryadresses from more than 16GB of memory" messages on Android 11
Repro steps:
1. Create a new project
2. Switch build target to Android
3. Set Scripting Backend to IL2CPP and Target Architecture to ARM64
4. Build and Run on Android (might need to be flashed with HWASan)
Actual: App crashes on launch before the splash screen
Reproducible with: 2018.4.28f1, 2019.4.13f1. 2020.1.10f1, 2020.2.0b8, 2021.1.0a1
Tested and reproduced on:
Google Pixel 3 XL - (AOSP on crosshatch), Android 11, CPU: Qualcomm SDM845 Snapdragon 845, GPU: Adreno (TM) 630
Didn't reproduce on:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00318, Oneplus 7Pro (GM1913), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
N/A, Oneplus OnePlus 6 (ONEPLUS A6003), Android 10, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Notes:
- Didn't reproduce on factory Android 11 with an empty project
- Reproduces only when targeting ARM64
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Jan 11, 2022 16:11
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isramoleqlar
Jun 02, 2021 08:16
Reproduced again with 2019.4.27f1
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May 18, 2021 10:34
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pburlov
Feb 25, 2021 10:31
Reproduced again with 2019.4.20f1
khaldinks
Feb 18, 2021 12:23
Found this in device logs about time it froze, hope it helps:
02-18 15:09:52.503 14749 15478 E Unity : Using memoryadresses from more than 16GB of memory
02-18 15:09:52.503 14749 15478 E Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/Allocator/UnityDefaultAllocator.cpp Line: 120)
Dave-Hampson
Jan 28, 2021 14:26
This issue is fixed in:
2018.4.30+
2019.4.15+
2020.1.14+
2020.2.0b12+
2021.1.0a4+