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Light Probe Proxy Volumes Not Sampling Correct Lighting Data Under Baked...
Light probe proxy volumes (LPPVs) do not sample correct lighting data when it is located under baked shadows. The behaviour works as... Read more
[Windows] Windows.Speech.DictationRecognizer results in an Unknown Error
Steps to reproduce:1. Open User's attached project2. Open scene "ConfigurationTest"3. Enter Play mode4. Press button "Dictation Reco... Read more
[VR SPS] Edge detection image effect not applying to whole scene with si...
In our vr-test-suite the edge image effect only covers the top half of the screen. It only happens in single pass and I couldn't rep... Read more
[Android] Editor failed to push OBB to the SGS6 devices
[Android] Editor failed to push obb to the SGS6 devices DUT: Reproed only on SGS6 running aOS 6.0.1/MMB29Ksamsung SM-G920F [zeroflte... Read more
UI Flickering
Reproduction project:1. Open User's project2. Deploy To device (Debugging mode enabled)3. Play Game until UI starts flickering Expec... Read more
BuildPipeline.BuildPlayer's assetBundleManifestPath does not load uGUI e...
To reproduce1. Open the attached project2. Open the ''sample" scene and play it to see how it should look like3. In the menu navigat... Read more
Unity crashes at <Enlighten::Precompute::PackGeometry> if the model befo...
If the model is imported to the scene without generating Lightmap UVs, Unity shows an error (error.jpg) and crashes. It happens when... Read more
Crash when executing struct which implements IEnumerator
Reproduction steps:1. Open attached project (IEnumCrash)2. Open "Main"scene3. Hit play Expected result:No crash Actual result:Unity ... Read more
Memory leak after reimporting assets in the SRL
Build: Unity Editor v 5.6.0a5 (64-bit)Platform: Windows 10 (64-bit)Project: ScriptableRenderLoop Clicking 'Reimport' on an asset fol... Read more
Memory leak when instantiating a material with Renderer.material
To reproduce:1. Open the attached project2. Open the profiler window3. Enter play modeNotice how Used Total of memory is increasing ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
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- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
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