Search Issue Tracker
[WSA] Profiler is blocked by Windows Firewall in 5.5.0b11
Reproduction steps:1.Build any project to Windows Store Apps using Development build (with or without Auto-connect profiler)2. Deplo... Read more
NullReferenceException when un-docking preview window
Un-docking (RMB-click on previewer bar) generates an error in the console... NullReferenceException: Object reference not set to an ... Read more
[Android] OnAudioFilterRead with IL2CPP backend crashes application
How to reproduce:1. Open attached project2. Build and run with IL2CPP backend3. Wait for the app to crash (1 - 10 minutes). Seems to... Read more
[Android/Multiscreen] App crashes on attempt to init external display
Not device specific. STR0. Connect to your android device second screen, eother oever MHL cable or using ChromeCast1. build and run ... Read more
[VR] switching stereo rendering during playback causes rendering issues
if the stereo rendering method is changed during playback rendering issues occur. Read more
[Android] Unaccounted time between:PlayerEndOffFrame and InputProcess wh...
Steps to reproduce: 1) Download attached project 'MotoG4.zip' and open in Unity2) Make sure 'Development Build' and Autoconnect Prof... Read more
When hitting apply on prefab with rigidbody attached, freeze rotation pa...
Reproduction steps:1. Open the attached project2. Select the cube in the hierarchy3. Check any two of the "freeze rotation" paramete... Read more
Debug.logger is the fault autocomplete instead of .Log
To reproduce:1. Add new script to project2. Open script3. Type debug.lo( Actual result: Debug.Logger appearsExpected: Debug.Log appe... Read more
Shader problem gives "Too many texture interpolators" error
To reproduce:1. Load the texarray-test project.2. Load the main.unity scene.3. Open Assets/TextureArraySplatLayered.shader in a text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved