Search Issue Tracker
UNET isLocalPlayer is always false in OnDestroy
When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIsL... Read more
Marshal.SizeOf() throws ArgumentException with IL2CPP
Reproduction steps:1) Download and open user's attached project2) Make sure that Android is selected as Platform3) Make sure that Sc... Read more
Unity does not support display scaling on Windows 10
When using Unity with display scaling different from 100%, then it looks a little blurry. Reproduction steps:1. Change display scali... Read more
[Auto] Changing Directional Mode Not Triggering Baking When Only Precomp...
Changing Directional Mode in General GI does not trigger baking with auto mode when only precomputed realtime GI is enabled. It work... Read more
[Graphics] Material.SetBuffer does not have an "int nameID" override method
Material.SetBuffer does not have an "int nameID" override method in 5.5. All other Set methods of Material such as SetInt and SetFlo... Read more
Rotation error of thumb when retargeted for Mecanim humanoid
To reproduce:1. Open attached project2. Open the ThumbIssue scene.3. Press play.4. Look closely at the hands of the two characters. ... Read more
Unity crashes when timing is checked in Animator layers
Steps to reproduce:1. Download and open repro.zip2. Open scene "test" (Assets->Levels)3. Unity crashes4. Reopen project and unche... Read more
NullReferenceException in InspectorWindow.OnSelectionChange if asset is ...
Steps to reproduce: 1. Open attached project2. In top menu, open "Window > Weaver > Layer Linker"3. In project tab select "Ass... Read more
Closed occlusion portal doesn't occlude an area
Reproduction steps:1. Open the attached project2. Select "GameObject (1)" in the hierarchy3. Uncheck the "open" property under Occlu... Read more
[Win][TextureConverter][API] ::Rgba32FloatToRgba32FloatConverter crash a...
Steps to repro: 1. Open attached project and 'test' scene;2. In the upper context menu bar select EXR -> Save RenderTexture;3. Dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved