Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b11
Issue ID
850996
Regression
Yes
BuildPipeline.BuildPlayer's assetBundleManifestPath does not load uGUI elements into the build on WebGL
To reproduce
1. Open the attached project
2. Open the ''sample" scene and play it to see how it should look like
3. In the menu navigate to Build/Export AssetBundles
4. In the menu navigate to Build/Export Player and wait for player to get built and launched on default browser
Notice that the Canvas prefab included in the AssetBundle is not loaded on the build
Reproduced when building the project with: 5.6.0a3, 5.5.0f1, 5.5.0b11
Not reproducible with: 5.4.3f1 and lower due to missing features
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment