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BuildPipeline.BuildPlayer's assetBundleManifestPath does not load uGUI elements into the build on WebGL

Asset Bundles


To reproduce
1. Open the attached project
2. Open the ''sample" scene and play it to see how it should look like
3. In the menu navigate to Build/Export AssetBundles
4. In the menu navigate to Build/Export Player and wait for player to get built and launched on default browser
Notice that the Canvas prefab included in the AssetBundle is not loaded on the build

Reproduced when building the project with: 5.6.0a3, 5.5.0f1, 5.5.0b11
Not reproducible with: 5.4.3f1 and lower due to missing features

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