Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b10
Issue ID
853397
Regression
No
Unity crashes at <Enlighten::Precompute::PackGeometry> if the model before importing to the scene doesn't generate Lightmap UVs
If the model is imported to the scene without generating Lightmap UVs, Unity shows an error (error.jpg) and crashes. It happens when the imported model is checked "Static".
Reproduction steps:
1. Open the attached file "case_853397";
2. Open the scene "test";
3. Click on the object "NYC-new-york" and check "Static" in the Inspector window;
4. In the prompt window press "Yes, change children";
5. Wait a little bit;
Actual result: Unity crashes.
Expected result: Unity should show an error and doesn't crash.
Workaround: Before importing the model you have to check "Generate Lightmap UVs" and apply (workaround.jpg).
Reproduced with 5.2.5f1, 5.3.6p3, 5.4.2f2, 5.5.0b11, 5.6.0a3.
Verified with 2017.2.0a1 version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment