Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b10
Issue ID
853397
Regression
No
Unity crashes at <Enlighten::Precompute::PackGeometry> if the model before importing to the scene doesn't generate Lightmap UVs
If the model is imported to the scene without generating Lightmap UVs, Unity shows an error (error.jpg) and crashes. It happens when the imported model is checked "Static".
Reproduction steps:
1. Open the attached file "case_853397";
2. Open the scene "test";
3. Click on the object "NYC-new-york" and check "Static" in the Inspector window;
4. In the prompt window press "Yes, change children";
5. Wait a little bit;
Actual result: Unity crashes.
Expected result: Unity should show an error and doesn't crash.
Workaround: Before importing the model you have to check "Generate Lightmap UVs" and apply (workaround.jpg).
Reproduced with 5.2.5f1, 5.3.6p3, 5.4.2f2, 5.5.0b11, 5.6.0a3.
Verified with 2017.2.0a1 version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment