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Not Reproducible

Votes

0

Found in

Issue ID

853495

Regression

No

Memory leak after reimporting assets in the SRL

Asset and Scene Management

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Priority: 7Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

Build: Unity Editor v 5.6.0a5 (64-bit)
Platform: Windows 10 (64-bit)
Project: ScriptableRenderLoop

Clicking 'Reimport' on an asset folder causes the memory consumption of the "Unity Editor" process to go up.

Depending on the size of the folder, it could be several hundred MB at a time.

This memory is never released, so if you perform this action multiple times, then the Editor eventually runs out of memory and crashes.

Tested scenes:

* FPTL.unity
* GlobalIlluminationTest.unity
* HDRenderLoopTest.unity
* LayeredLitTest.unity

I just reimport the entire "Assets\ScriptableRenderLoop" folder.

Comments (2)

  1. 7dc5f71796cd382b3cd06993ea73dd5d?d=mm

    MrG

    Dec 14, 2016 00:59

    Addendum to the steps to reproduce...before doing Reimport, go to packages folder and double-click the Shaders package, followed by the other two MCS___ packages there (in that order). when all that is done, then do reimport from the top level folder.

  2. 7dc5f71796cd382b3cd06993ea73dd5d?d=mm

    MrG

    Dec 14, 2016 00:42

    I can reproduce this 100% on a Win 2012-R2 server with dual Zeon 2.4's (total 16 cores) and 16GB RAM and 1.5TB on a RAID 5...I can kill the server with a folder reimport of Morph3D free assets from the store and nothing else. Unity 5.5.0f3. Create empty project, import all 4 free Morph3D assets, right-click top level Morph3D folder and select reimport all, watching task manager memory...it won't take long for the machine to die of resource starvation.

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