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Input System duplicates input when using separate windows
Reproduction steps: # Open the user’s attached project # Open Scenes folder in the Project window # Select all three scenes in ... Read more
[HDRP Water] Excluder does not update properly
Reproduction: 1) Add any excluder to an existing water 2) Restart the editor with saving (mandatory) 3) Open the project an... Read more
[HDRP Water] Waterline rendering glitches when excluder is used
Reproduction: 1) Open the attached project scene w1 2) Alight view to Main Camera Expected result: no artifacts Tes... Read more
Connected Body fields are missing from joint components when the PuppetM...
Reproduction steps: # Open the “PaidAssetTest” project # Open the “NewScene” scene # Select “Cube” in the Hierarchy # Observe ... Read more
Registered callbacks don't work after domain reload
Steps to reproduce: # Unzip attached project # Run tests from command line: ??Unity.exe -projectPath test-framework-callbacks... Read more
Crash on SetDebugLogWrapperPointer when using SteamVR with Zibra Liquid ...
Reproduction steps: # Open the user's attached project # Enter Play mode Expected result: Play mode is entered Actual result: Cras... Read more
UI Toolkit Debugger throws Null Reference Exceptions when the user types...
How to reproduce: 1. Open a new project 2. Open Window>UI Toolkit>Debugger 3. Type "a" in the UI Toolkit Debugger search bar ... Read more
[UIToolkit] Debugger window contains a grammatical error at the bottom p...
How to reproduce: 1. Open a new Unity project 2. Open the “Window → UI Toolkit → Debugger” window from the menu 3. Observe the botto... Read more
Realtime direct lighting from vertex lights is removed after baking ligh...
*Steps to reproduce:* # Download repro project ([^BiRP-VertexLights-MixedLighting-Bug01.zip]) # Open SampleScene # Navigate to... Read more
Interpolated vector is not normalized resulting in faceted look when usi...
*Steps to reproduce:* # Download and open the repro project ([^BiRP-VertexLights-MixedLighting-Bug01.zip]) # Open SampleScene ... Read more
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