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HDRP Screen flashing white when switching camera with Cinemachine
HDRP 7.x up to HDRP 10.2.2. When the volume's override Exposure set to be Automatic and when swtiching camera with Cinemachine, ther... Read more
Cannot create an IPv6 socket with the ICMP protocol
Reproduction steps: 1. Open attached project "SocketTest" 2. Open Assets\Scene\SampleScene Scene 3. Press Play Expected result: A S... Read more
Unknown managed type referenced: [Unity.Localization] UnityEngine.Locali...
We did not mark ValueTupleSource class as Serializable which causes an error when loading the LocalizationSettings Read more
[Visual Scripting] Few property names are clipping for the Exposed Skinn...
Names for Motion Vector Generation, Light Probe Proxy Volume, Allow Occlusion when Dynamic, Realtime Lightmap Scale properties are c... Read more
[ProBuilder] Shape's face's Material is reverted to the previous Materia...
How to reproduce: 1. Open the user's attached "PB5_SplitEdgeMaterialIssue" project 2. Open the Scene "SampleScene" 3. In the Hierarc... Read more
Collider vertices do not get removed when holding CMD/CTRL and clicking ...
How to reproduce: 1. Open the attached project 2. Select the GameObject in the scene 3. Click the Edit Collider button 4. Hold down ... Read more
[Input System] touch phases are inconsistent
-e: the different touch phases Stationary and Moved are entered inconsistently --this is a followup case from 1286865 -repro: --op... Read more
Prefab instances detect and can't revert an override when a Joint Compon...
How to reproduce: 1. Open the user's attached project("Bug.zip") 2. Open SampleScene 3. Enter Prefab mode on GameObject.prefab 4. Se... Read more
[ShaderGraph] Error in the Console window does not point to the ShaderGr...
Reproduction steps: 1. Open attached "case_1298167.zip" 2. In the Project window, open Test.shadergraph 3. Observe the error in the ... Read more
Unity crashes when trying to bake a lightmap with a specific mesh
How to reproduce: 1. Open the attached project (case_1308885-DesaSejijak_simplified) 2. Go to Window > Rendering > Lighting 3. Click... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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