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Multiple C4717 warning in Unity.RenderPipelines.Universal.Runtime2.cpp
How to reproduce: 1. Open the user's attached project 2. Build the project for UWP, iOS or any other IL2CPP platform where you c... Read more
Scene Asset Label disappears when the Scene is saved
Reproduction steps: 1. Open the attached “IN-20837_min.zip” project 2. Open the “Assets/SuperScience/Runtime/SceneMetadata/Sample2... Read more
Unity serialization crashes Editor while attempting to read specific type
1. Open attached project 2. Open Test2 scene 3. Select "GameObject" GameObject 4. Expand Object1 collection in the Inspector ==>... Read more
The title and menu bar are white when Editor Theme is set to Dark
How to reproduce: 1. Create an empty project 2. Click Edit → Preferences → General → Editor Theme → Dark 3. Observe the title bar at... Read more
[Splines] DivideByZeroException is thrown when deleting all the knot ins...
How to reproduce: 1. Open the user’s attached “Splines Bugs” project 2. Open the “Splines” Scene 3. Select the “Splines” GameObje... Read more
Error "NullReferenceException" is thrown when renaming Sprite in the Spr...
How to reproduce: 1. Open the project “IN_17556.zip” 2. Press “Font Sprite-RENAME HERE” Sprite Asset → Sprite Character Table 3. ... Read more
Material is not rendered when changing the Rendering Path from "Forward"...
How to reproduce: 1. Open the users attached project “2022URPTest.zip” 2. Go to Assets → Settings → “URP-Balanced-Renderer” Asset ... Read more
Error "MissingReferenceException" is thrown and the Scene view is grey w...
How to reproduce: 1. Open the attached project “Fusion_HurricaneVR.zip“ 2. Enter the Play Mode 3. Pause the Play Mode 4. Exit th... Read more
Unity Hub displays the Source Control badge when using a project which d...
How to reproduce: 1. Create a new Unity project 2. Select “Edit” → “Project Settings…” in the main menu 3. Select your organization ... Read more
Created materials specifically assigned to renderer.materials are cloned...
How to reproduce (simplified repro steps, see the original user report in the Comments for the original steps): 1. Open a new Scene... Read more
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