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Won't Fix

Votes

0

Found in

2020.3.41f1

2021.3.12f1

2022.1.20f1

2022.2.0b12

2023.1.0a15

Issue ID

UUM-18096

Regression

No

Realtime direct lighting from vertex lights is removed after baking lighting

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*Steps to reproduce:*
# Download repro project ([^BiRP-VertexLights-MixedLighting-Bug01.zip])
# Open SampleScene
# Navigate to Window > Rendering > Lighting and click on Generate Lighting

*Expected result:*
* Realtime direct light from vertex lights is kept intact

*Actual result:*
* Realtime direct light from vertex lights is removed once a bake has finished (see attached screenshots)

*Notes:*
* Reproduces in all public Unity versions
* Reproduces in Built-in RP only; other render pipelines are not affected
* Reproduces with all lights that support mixed light mode
* Reproduces with all mixed lighting modes

  1. Resolution Note:

    Seeing that this only affects BiRP and we are moving away from vertex light workflows, we are closing this as won't fix.

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