Search Issue Tracker
Fixed
Fixed in 1.3.2
Votes
1
Found in [Package]
1.3.0
Issue ID
DSTR-692
Regression
Yes
Registered callbacks don't work after domain reload
Steps to reproduce:
- Unzip attached project
- Run tests from command line:
??Unity.exe -projectPath test-framework-callbacks -batchmode -testPlatform editmode -runTests??
If RunFinished callback was executed successfully, you should be able to find "RunFinished works" in the Editor.log. Notice that log entry is not in the Editor.log.
Extra steps:
- Disable CompilationPipeline.RequestScriptCompilation(); call in NewTestScript.cs (this will make it so that domain reload doesn't happen during test run)
- Run tests using command line again
- Inspect the Editor.log and notice that now you can find "RunFinished works" entry
Reproduced with: 2023.1.0a17
Reproduced with Test Framework 1.3.0
Not reproducible with Test Framework 1.1.33
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Add comment