Search Issue Tracker
Fixed in 1.5.0
Votes
0
Found in [Package]
1.1.1
1.2.0
1.3.0
1.4.1
1.4.2
1.4.3
Issue ID
ISXB-336
Regression
No
Input System duplicates input when using separate windows
Reproduction steps:
- Open the user’s attached project
- Open Scenes folder in the Project window
- Select all three scenes in the Project window (“External”, “TOP_Scene”, “MAIN_Scene”)
- Right-click on one of the selected scenes and click “Open scene additive”
- Enter the Play Mode
- Click on the red square in display 1
- Click on the green square in display 2
- Observe the console outputs
Expected result: The output after clicking the red is “Red_Square has been pressed!”, the output after clicking the green is “Green_Square has been pressed!”
Actual result: The output after clicking the red is “Green_Square has been pressed!”, the output after clicking the green is “Green_Square has been pressed!”
Reproducible with: 1.1.1 (2022.1.0a14), 1.2.0 (2022.1.0b5), 1.3.0 (2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a3), 1.4.1 (2021.3.10f1, 2022.1.19f1, 2022.2.0b7, 2023.1.0a9), 1.4.2 (2021.3.11f1, 2022.1.19f1, 2022.2.0b12, 2023.1.0a16), 1.4.3 (2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a16)
Reproducible on: MacOS 12.2.1 (Intel), Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
Resolution Note:
The input system work has been done to pass though the display index.
Whilst this doesn't completely fix the issue, I'm closing it as this following bug covers the follow up UI work to pass the display index though.
https://jira.unity3d.com/browse/UUM-16464