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Won't Fix

Votes

0

Found in

2020.3.41f1

2021.3.12f1

2022.1.20f1

2022.2.0b12

2023.1.0a15

Issue ID

UUM-18099

Regression

No

Interpolated vector is not normalized resulting in faceted look when using vertex lights

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*Steps to reproduce:*
# Download and open the repro project ([^BiRP-VertexLights-MixedLighting-Bug01.zip])
# Open SampleScene
# Inspect Sphere GameObject

*Expected result:*
* Indirectly lit faces have a smooth appearance to them

*Actual result:*
* Polygons have a faceted look to them (see attached screenshot)

*Notes:*
* Reproduces in all public Unity versions
* Reproduces in Built-in RP only; other render pipelines are unaffected
* The culprit appears to be a non-normalized interpolated vector between vertex normals

  1. Resolution Note:

    Seeing that this only affects BiRP and we are moving away from vertex light workflows, we are closing this as won't fix.

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