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Won't Fix
Votes
0
Found in
2020.3.41f1
2021.3.12f1
2022.1.20f1
2022.2.0b12
2023.1.0a15
Issue ID
UUM-18099
Regression
No
Interpolated vector is not normalized resulting in faceted look when using vertex lights
Steps to reproduce:
- Download and open the repro project ([^BiRP-VertexLights-MixedLighting-Bug01.zip])
- Open SampleScene
- Inspect Sphere GameObject
Expected result:
- Indirectly lit faces have a smooth appearance to them
Actual result:
- Polygons have a faceted look to them (see attached screenshot)
Notes:
- Reproduces in all public Unity versions
- Reproduces in Built-in RP only; other render pipelines are unaffected
- The culprit appears to be a non-normalized interpolated vector between vertex normals
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Resolution Note:
Seeing that this only affects BiRP and we are moving away from vertex light workflows, we are closing this as won't fix.