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17
votes
Fixed

Allocated memory is not cleared when loading and unloading scenes

Scene Management

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Sep 07, 2020

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Version/s: 2018.4, 2020.1, 2020.2

How to reproduce: 1. Open the attached project ("case_1275751-Memory-Test.zip") 2. Open a profiler window 3. Make a Standalone Devel... Read more

13
votes
Fixed

[IL2CPP] Build fails when compiling a struct with a long array inside it

IL2CPP

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Jul 31, 2019

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Version/s: 2019.2.0a13, 2019.2.0f1, 2019.3

Repro steps: 1. Open QA attached project "repro_1173310" 2. Make sure scripting backend is set to IL2CPP 3. Build the project Actu... Read more

13
votes
Fixed

Android Install Location changes when Exporting Project

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Jan 31, 2023

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Version/s: 2022.2.3f1, 2023.1.0a25, 2023.2.0a3

Reproduction steps: 1. Open the attached project “BugRepro” 2. Open “Build Settings > Player Settings > Other Settings” and change... Read more

13
votes
Duplicate

Project failing to Build with Baked Lighting across multiple Additive Sc...

Deployment Management

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Dec 22, 2017

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Version/s: 2017.2.0p3

To reproduce: 1. Download attached project "LightingDataAssetBugRepro.zip" and open in Unity 2. Open "23_LightingRepro" scene 3. Bu... Read more

21
votes
Fixed

[URP] Particles are flickering when in Play Mode

Visual Effects - Legacy

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Dec 23, 2021

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Version/s: 2020.3.23f1, 2020.3.24f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "Mesh Particle System bug.zip" 2. Enter Play Mode 3. Turn on VSync 4. Observe the Gam... Read more

47
votes
Fixed

[Android] URP Project crashes when built on a device with PowerVR Rogue ...

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Jul 01, 2022

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Version/s: 2021.3.1f1, 2022.2.0b1, 2023.1.0a1

How to reproduce: 1. Create a new URP project 2. Switch the build target to Android 3. Build and Run on an Android device 4. Ens... Read more

17
votes
Fixed

Addressables.DownloadDependenciesAsync always returns AsyncOperationHand...

Package: Build Pipeline - Addressables

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Apr 15, 2020

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Version/s: 1.7.5

How to reproduce: 1. Open user-submitted project (addressables-task-null.zip) 2. Open the SampleScene 3. Enter Play Mode 4. See the ... Read more

23
votes
Fixed

ScriptableRuntimeReflection allocates 17 Bytes of GC per frame

Mono

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Nov 02, 2018

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Version/s: 2018.3.0a1, 2018.3.0b8, 2019.1.0a1

Steps to reproduce: 1. Create a new project 2. Open the profiler window 3. Enter Playmode Expected result: no GC allocation from Sc... Read more

113
votes
Fixed

Shader variant build preparation does not scale

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Jun 06, 2022

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Version/s: 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6

When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more

28
votes
Active

Occlusion does not work when scene is loaded from an Addressable

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Aug 02, 2022

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Version/s: 2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a4

Steps 1) open project ( UUM_10842_MinReproV5 ) 2) File > Build settings > Build player > Select Android > Click Switch platform 3... Read more

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