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Fixed
Fixed in 2022.3.68f1
Votes
0
Found in
2022.3.62f1
Issue ID
UUM-108627
Regression
No
Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
Reproduction steps:
1. Open the attached project "CrashProj"
2. Enter the Play mode
Expected result: Video is played back on a quad
Actual result: Editor crashes when using low-end graphics devices
Reproducible with: 2022.3.62f1
Not reproducible with: 2023.1.0a1, 6000.0.51f1, 6000.1.6f1, 6000.2.0b5
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
Does not reproduce with DX11 or Vulcan graphics api’s.
On non-crashing versions, it seems to render the first frame of the video and turns white when using DirectX graphics api’s.
Did not reproduce using: AMD Radeon RX 6800 XT, nvidia laptop RTX 3050 Ti
Reproduced with Intel(R) UHD Graphics, Intel Iris (by reporter)
First few lines of stack traces:
{noformat}0x00007FFA928687F8 (ntdll) RtlGetSystemTimePrecise
0x00007FFA92867B74 (ntdll) RtlGetSystemTimePrecise
0x00007FFA928A2B99 (ntdll) RtlAllocateHeap
0x00007FF9B36E7800 (dxilconv) DxcCreateInstance2
0x00007FF9B36F0A9B (dxilconv) DxcCreateInstance2
0x00007FF9B36A8F40 (dxilconv) DxcCreateInstance2{noformat}
{noformat}0 ntdll.dll 0x7ffa929bfd37 ExpInterlockedPopEntrySListFault
1 ntdll.dll 0x7ffa92868c07 RtlpLowFragHeapAllocFromContext
2 ntdll.dll 0x7ffa92867b73 RtlpAllocateNTHeapInternal
3 ntdll.dll 0x7ffa928a2b98 RtlAllocateHeap
4 mono-2.0-bdwgc.dll 0x7ff99353422a _calloc_base (calloc_base.cpp:38)
5 mono-2.0-bdwgc.dll 0x7ff9930accfa [inlined] monoeg_g_calloc (gmem.c:131){noformat}
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