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Votes

26

Found in

2020.3.46f1

2021.3.22f1

2022.2.13f1

2023.1.0b10

2023.2.0a8

Issue ID

UUM-31475

Regression

No

[macOS] "Preventing Sleep" setting is set to "Yes" in a built Player application

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How to reproduce:
1. Create a new project
2. Build And Run the project
3. Open Activity Monitor
4. Observe the “Preventing Sleep” setting of a built app

Expected result: “Preventing Sleep” is set to “No”
Actual result: “Preventing Sleep” is set to “Yes”

Reproducible with: 2020.3.46f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8

Reproduced on: macOS 13.2.1 (Intel)
Not reproduced on: Windows 11

  1. Resolution Note:

    Default setting is to prevent sleep. Please use this API control this behaviour: Screen.sleepTimeout = SleepTimeout.SystemSetting

Comments (2)

  1. s1m0n1stv4n

    Jun 01, 2024 06:09

    Hi,
    This is still not resolved. Please reopen issue, to be able to vote again.

    Manual says it all (Screen.sleepTimeout):
    "Does nothing on non-handheld devices."

    macOS standalone builds made with Unity still prevents computer from going into sleep.

    Please suggest something to resolve this issue!
    Thanks!

  2. ninodwin

    Jul 11, 2023 19:22

    Hello,

    This resolution Screen.sleepTimeout = SleepTimeout.SystemSetting does not work for macOS at runtime. Prevent sleep is still set to 'Yes" when a default Unity MacOS project is running and the shared API Screen.sleepTimeout = SleepTimeout.SystemSetting does not have any effect.

    The Api only works for Android and Ios but not for macOS.

    Please suggest how we can prevent the Unity3D app from overriding prevent sleep on macOS

    regards

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