Search Issue Tracker
Fixed in 0.2.0-preview.1
Votes
22
Found in [Package]
0.1.0-preview.6
Issue ID
1236122
Regression
No
Editor crashes after entering the Play Mode when using Unity NetCode
How to reproduce:
1. Open the attached Scene labeled "NetCodeTest"
2. Enter the Play Mode
3. Wait for a few seconds
Expected result: Scene is loaded
Actual result: Editor crashes
Reproducible with Unity: 2019.3.10f1, 2020.1.0b6, 2020.2.0a7 (0.6.0-preview.24, 0.9.1-preview.15)
Couldn't test with Unity: 2017.4.39f1 (Package Manager does not exist), 2018.4.21f1 (Entities Package does not exist)
Couldn't test with Packages lower than 0.6.0-preview.24 (Internal errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (fix version 0.2.0-preview.1):
Fixed Package version is available in 2019.3.0b11 and above.