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[Quest] Unused texture is allocated when built for Quest
Reproduction steps: 1. Open the attached project "ReproProj2" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to A... Read more
Shaders created with Shader Graph generate a large amount of shader vari...
How to reproduce: 1. Open the attached “shader_variants_birp” project 2. Open the Build Settings (File → Build Settings…) and ens... Read more
NullReferenceException is thrown when overriding the UxmlObjectReference...
How to reproduce: 1. Open the user-attached project “UxmlObjectReferences_override” 2. Open the “Doc” Asset in the Project window ... Read more
[Android][VK] Crash on "vk::DebugToolsUtils::SetVkDebugObjectName(VkDevi...
Issue not fully tested by CQA How to reproduce: 1. Open the “IN_76833” project 2. Build the project for the Android platform in t... Read more
"MissingReferenceException" error is thrown when checking the Static Edi...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Open the “New Sub Scene“ ... Read more
The Inspector header is incorrectly displayed when scripts are recompile...
How to reproduce: 1. Open the attached “IN-76999” project 2. From the Project window, open the “MyScriptableObject” script 3. Ret... Read more
Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a s...
Reproduction steps: 1. Open the attached project "CrashRepro" 2. If it does not crash, move around the scene for a few seconds ... Read more
[URP][Linux] RenderingCommandBuffer Errors are being thrown after creati...
How to reproduce: 1. Create a new Universal 3D Project 2. Observe the Console Expected result: No Errors or Warnings are being ... Read more
[iOS][AppleTV] Apps with .xcframework or .framework plugins fails to to ...
*Steps to reproduce:* 1. Open the attached "PluginuTestas.zip" project 2. Go to File > Build Profiles and ensure that the iOS ... Read more
InputActionAsset.FindAction throws exception if map is empty. (EditMode)
*Steps to reproduce:* {{var asset = ScriptableObject.Create<InputActionAsset>();}} {{asset.AddActionMap("Map");}} {{asset.FindA... Read more
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