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Character Joints transforms get distorted when a ragdoll is created usin...
Reproduction steps: 1. Open the attached “TurnBased_Strategy.zip” project 2. Double click on the “UnitRagdoll” GameObject in the Hie... Read more
The Editor does not align with OS preferences when font smoothing is dis...
How to reproduce: 1. Create a new project 2. Open General preferences (Edit → Preferences → General) 3. In the Editor Default Te... Read more
The light leaks through the GameObjects in the Player when the Spot Ligh...
How to reproduce: 1. Open the “Repro_Light_Project“ 2. Open the “Indoor_Level“ scene 3. Open the “H_Lamp_Flickering_1” Prefab to... Read more
[APV] The bricks do not fill the whole Adaptive Probe Volume when the li...
How to reproduce: 1. Open the “URP 6“ project 2. Open the “myscene“ 3. Navigate to “Windows/Analysis/Rendering Debugger/Probe Vol... Read more
Failure to skip analysis of code generated by MonoScriptInfoGenerator wh...
How to reproduce: 1. Open the “AnalyzerUnityTest“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Exit the Play Mode... Read more
“DllNotFoundException: libassimp assembly:<unknown assembly> type:<unkn...
How to reproduce: 1. Open the “Report“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the Console window Expec... Read more
The parent GameObject in the Articulation Body tree does not abide by th...
How to reproduce: 1. Open the “DeepColliders“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the Game view ... Read more
The Burst converted value differs from the value of the non-Burst conver...
How to reproduce: 1. Open the “BurstConversion“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Open the “Test“ Game... Read more
The Prefab reference in the runtime data gets set to None when a propert...
How to reproduce: 1. Open the “BugPrefabLiveConversion“ project 2. Open the “SampleScene“ 3. In the Hierarchy window, enable the ... Read more
[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...
When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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