Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.0.0b11
Issue ID
644290
Regression
No
[Particles] Particles do not generate tangent frame in Billboard rendering mode
Steps to reproduce:
-Open the attached scene (ivy_files)
-Select the Particle System in the Hierarchy Tab
-Simulate the system in the scene view or press play
-Note that the lower diagonal half (bottom right tri) of the billboard is black
-Go to Particle Material in the Project Tab
-Remove the Normal Map - problem solved (but no more 3d feels)
-Add the Normal Map again
-Increase the Tiling parameter in Main Maps
-Notice that regardless of position of the image maps, the whole lower right tri remains black
Alternative reproduction steps:
1) Open attached project "TangentBug
2) Open and play scene "Test"
--- You should see a billboard system on the left and a mesh one on the right with shader that shows tangents applied
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment