Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.0.0b11
Issue ID
644290
Regression
No
[Particles] Particles do not generate tangent frame in Billboard rendering mode
Steps to reproduce:
-Open the attached scene (ivy_files)
-Select the Particle System in the Hierarchy Tab
-Simulate the system in the scene view or press play
-Note that the lower diagonal half (bottom right tri) of the billboard is black
-Go to Particle Material in the Project Tab
-Remove the Normal Map - problem solved (but no more 3d feels)
-Add the Normal Map again
-Increase the Tiling parameter in Main Maps
-Notice that regardless of position of the image maps, the whole lower right tri remains black
Alternative reproduction steps:
1) Open attached project "TangentBug
2) Open and play scene "Test"
--- You should see a billboard system on the left and a mesh one on the right with shader that shows tangents applied
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment