Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.3p2
Issue ID
776052
Regression
Yes
[Substances][Bake&Discard] Material is rendered completely black if we choose Bake and Discard from the inspector
- Launch Unity and load the attached project
- Select the substance asset and in the inspector choose Bake and discard substance and click apply
- Now make a build and notice that the material is rendered completely black
This does not happen all the time, it seems to be related to the caching because once it gets rendered then it would always gets rendered.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
alexzzzz
Mar 09, 2016 19:50
I've notices that no matter what load behavior I set, all the substances stay completely black in the editor until I select a substance in the project panel to trigger its recalculation. Once it's recalculated it works fine until I restart the editor. So, each time I restart the editor I have to select all my substances one by one to turn their look from pitch black to normal. It's annoying as hell.
5.3.3p2