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[iOS] Framerate drops from 60 to 15-30 when scrolling
To reproduce:1. Run attached project on device2. Try scrolling while profilingNotice that Canvas.SendWillRenderCanvases() and Scroll... Read more
[VR] VR doesn't work with the OpenGL Core renderer
The console prints out:Cannot start with unsupported graphics API.Bad config or LibOVR not found. VR disabled.Oculus HMD not present... Read more
[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...
Steps to reproduce: 1. Open attached project "751480.zip"2. Open scene "NeighborStream"3. Enter play mode4. Hold down "W" key to mov... Read more
[ReflectionProbes] Manually baked multiple reflection probes reference t...
Reproduction steps:1. Create a new Unity project.2. Go to "Window > Lighting > Scene" and uncheck "Auto" checkbox.3. Save the ... Read more
GL.LINES disappear on window resize if used in OnGUI w/ Deferred render ...
Steps to reproduce:1. Download and open attached project "774745_GLLines.zip"2. Switch render path to Deferred3. Build project inclu... Read more
[Spotlight][Shadows] High Spot angle value causes shadow softening
Repro steps:1) Open the project and Untitled.scene2) Notice Point Light object (which is a Spot light) and that it has Hard Shadows3... Read more
[Android] [Unity remote 4] compass input returns 0
To reproduce:1) Open the attached project2) Open Unity remote 4 on android device3) Play the scene 1, notice that it returns all zer... Read more
Particle Effect is delayed every time after pausing/resuming effect
To reproduce:1. Open attached project2. Open TestScene3. Select 08 GameObject4. Change Start Delay to 55. Simulate particle effect6.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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