Search Issue Tracker
Fixed
Fixed in 2021.3.47f1, 2022.3.55f1, 6000.0.20f1, 6000.1.0a10, 7000.0.0a14
Votes
0
Found in
2021.3.38f1
2022.3.29f1
6000.0.2f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-72366
Regression
No
The Update() method gets called on a disabled script when added and disabled during runtime
Reproduction steps:
1. Open the attached “bugreport” project
2. Open the “Assets/Scenes/SampleScene” scene
3. Enter the Play mode
4. Press the “b” key
5. Observe the Console logs
Expected result: The Update() method does not get called
Actual result: The Update() method gets called
Reproducible with: 2021.3.38f1, 2022.3.29f1, 6000.0.2f1
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Note: The Update() method does not get called if the script was added before entering the Play mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Add comment