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By Design
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X
In Progress in 6000.2.X
Votes
0
Found in
2022.3.49f1
6000.0.22f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-84067
Regression
Yes
ShaderGraph tabs persist to projects that do not have that shader graph
Steps to reproduce:
- Create a new URP project
- Right-click Project > Create > ShaderGraph > URP > Lit Shader Graph
- Open this in Shader Editor.
- Ensure the tab is in a group, and then click off the tab so that another is focused instead of it.
- Create a new URP project. Observe your layout.
Actual results: The shader graph tabs you had previously opened carry over into the layout of the new project. When you click on the tab, it disappears.
Expected results: These tabs should not exist in the layout of a new project.
Reproducible with versions: 6000.0.23f1, 2022.3.49f1, 2022.3.1f1
Not reproducible with versions: 2022.3.0f1
Can’t test with versions:
- 2022.2.0a1 - project wouldn't open
- 2021.3 - not supported on Ubuntu 24.04
Tested on (OS): Ubuntu 24.04
Notes:
- If you don't do Step 4, this issue still occurs but is harder to catch as it opens when the project opens and then immediately disappears.
* The new project in step 5 doesn't necessarily have to be the same editor version, but the above might happen.
Attached .mp4 of this occurring with a new project, but I think I've seen it happen when opening existing projects too.
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Resolution Note:
By design, tool windows, including Shader Graph, get saved to the window layout. However, Shader Graph currently doesn't show anything when no asset is loaded, and closes itself. We're looking to display something more useful in a future version. For now, you can click on the extra Shader Graph tabs to close them.