Search Issue Tracker
Active
Votes
1
Found in
6000.0.2f1
Issue ID
UUM-72368
Regression
Yes
Physics.IgnoreCollision method does not work when used on a disabled GameObject
Reproduction steps:
1. Open the attached "ReproProj" project
2. Open the "Assets/Scenes/SampleScene" scene
3. Enter the Play mode
4. Press on the "Disable Collisions" button
5. Press on the "Toggle Sphere Active" button
6. Observe the results
Expected Result: The sphere falls through
Actual Result: The sphere does not fall through
Reproducible with: 2023.3.0a19, 6000.0.2f1
Not reproducible with: 2021.3.38f1, 2022.3.29f1, 2023.3.0a18
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11
Add comment