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Crash on Animator_CUSTOM_SetFloatString when a Float parameter for an An...
How to reproduce: 1. Open the “PlayableGraphCrash.zip“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the C... Read more
The caret (text cursor) symbol does not move one word when the "Option" ...
How to reproduce: 1. Create and open a new project 2. Click on any text field within the Editor 3. Type anything (ideally more than ... Read more
Vertical mapping of most characters is incorrect when using a Texture on...
How to reproduce: 1. Open the “TextMeshProBugs.zip“ 2. Open the “TestUvMapping Vertical MatchAspect“ Scene 3. Observe the Scene v... Read more
Rich Text color tag does not apply when color is set by name
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter Play Mode 4. ... Read more
Physics.IgnoreCollision() function is not applied when toggling the Game...
How to reproduce: 1. Open the user-attached project “My project” 2. Open the “SampleScene” scene 3. Enter the Play Mode 4. Selec... Read more
Test Runner "Open source code" navigates to the incorrect file or test
How to reproduce: 1. Open the user-attached project “UIElements” 2. Open the Test Runner window (Window → General → Test Runner) 3. ... Read more
Paragraph formatting in the the HDRP Sample Scene Tutorials is missing
How to reproduce: 1. Create a new 3D Sample Scene (HDRP) project 2. Open the “SampleScene” scene 3. In the toolbar click Tutorials →... Read more
[iOS] Crash when using fallback fonts created at runtime
How to reproduce: 1. Download and open the attached project 2. Build and deploy the project to iOS 3. Enable the "Show chat" chec... Read more
[Test Runner] Incorrect name under Window > Panel after project restart
*Steps to reproduce:* # Create a new project. *Either:* # Open the Test Runner window under Window > General > Test Runner ... Read more
All Inspectors are affected and one of them rendered blank when changing...
How to reproduce: 1. Open the user-attached project “findBug_ECSinspectorMode” 2. Open the “SampleScene” scene 3. In the Inspector o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled