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Won't Fix
Votes
0
Found in
2021.3.37f1
2022.3.26f1
2023.2.20f1
6000.0.0f1
Issue ID
UUM-72122
Regression
No
Vertical mapping of most characters is incorrect when using a Texture on each character
How to reproduce:
1. Open the “TextMeshProBugs.zip“
2. Open the “TestUvMapping Vertical MatchAspect“ Scene
3. Observe the Scene view
Expected results: All characters are uniformly affected by the texture, and feature only one cycle of the texture
Actual results: Characters m, M, w, and W feature only one cycle of the texture, while the other characters have noticeably more cycles of the texture applied
Reproducible in: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 6000.0.0f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- Each character has a different texture stretch to it
- All horizontal with “Line“ vertical mapping combinations result in g, j, p, q, and y characters being affected
- All other combinations seem to be working correctly
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Resolution Note:
Regarding the above comment, We're going to reject the issue as it's not a bug.