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Mac player crashes when using the Capture Display Mac Fullscreen Mode
How to reproduce: 1. Open a new project2. Go to the Player Settings3. Under the Resolution and Presentation section, find the Mac Fu... Read more
[tvOS] Project fails building if XCode 7.3 beta 4 is used
1. Open attached project2. Build to tvOS3. While XCode is building it will fail on "Keyboard.mm" file with following errors: /Users/... Read more
Capture Display fullscreen mode causes Chrome to only take up half of th...
How to reproduce: 1. Open attached project2. Open a window of Google Chrome3. Put the Chrome window into Fullscreen4. Build project ... Read more
Unity hangs and crashes on debugging project with KeyNotFoundException:...
To repro:1. Open project attached.2. Open any scene and Open RestartGame script.3. Add breakpoint on Press function.4. Attach to Uni... Read more
Massive memory use when calling Camera.Render in Editor
Calling Camera.Render repeatedly from C# in the Editor will cause the memory used by the editor to grow massively. This isn't exactl... Read more
[Old AMD Only][GLCore] GUI flickers in game view during play mode
Project Steps:1. Play demo_scene2. Move camera a bit with mouse3. Notice that GUI stats (If you have it opened) and fps image flickers Read more
[AW] while recording a Legacy Animation's rotation incorrectly sets curv...
How to reproduce:1. Create a game object, assign it an "Animation" component (Legacy Animation)2. Open the Animation Window3. Create... Read more
Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is...
The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSize... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask