Search Issue Tracker
Fixed
Fixed in 6000.0.7f1
Votes
1
Found in
6000.0.2f1
Issue ID
UUM-72127
Regression
Yes
Physics.IgnoreCollision() function is not applied when toggling the GameObject.SetActive()
How to reproduce:
1. Open the user-attached project “My project”
2. Open the “SampleScene” scene
3. Enter the Play Mode
4. Select the “Gun” GameObject in the Hierarchy
5. In the Inspector, under the “Shoot Bullet (Script)” toggle the “Toggle Game Object” checkbox
6. Observe the collision in the scene
Expected results: The collisions in the scene are the same before and after toggling the variable
Actual results: The collisions in the scene are different depending on whether the checkbox is checked or not
Reproducible with: 2023.3.0a19, 6000.0.2f1
Not reproducible with: 2021.3.38f1, 2022.3.29f1, 2023.3.0a18
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Note:
-In 2023.3.0a19 the Physics.IgnoreCollision() is not working at all
-Also reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Recent search window can't be closed
- Tab on empty search doesn't pop up the recent search window any more
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph
- Search window Shortcuts are not functioning when certain areas of the window are focused
- Interface property is not shown in the Inspector when the null value is chosen while using the CustomPropertyDrawer attribute with the generic Object class
Add comment