Search Issue Tracker
Fixed
Fixed in 2021.3.0f1, 2022.3.0f1, 6000.0.23f1, 7000.0.0a1
Votes
0
Found in
2021.3.38f1
2022.3.48f1
7000.0.0a1
Issue ID
UUM-72139
Regression
No
[TMP] Crash when using fallback fonts created at runtime
How to reproduce:
1. Download and open the attached project
2. Build and deploy the project to iOS
3. Enable the "Show chat" checkmark
4. Observe the crash (UnityGfxDeviceWorker (37): EXC_RESOURCE (RESOURCE_TYPE_MEMORY: high watermark memory limit exceeded) (limit=2867 MB))
Reproducible with: 2021.3.38f1, 2023.2.20f1, 2023.3.ob10, 6000.0.2f1
Reproduced on: iPhone 12 Pro (iOS 14.2.1), iPhone 13 Pro (iOS 16.6.1)
Note: If the issue did not reproduce, repeat step 3 a few more times
Note: Images showcasing before/after enabling the "Show Chat" checkmark memory consumption are attached
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A Warning is displayed in the Inspector when a Mesh with any Material is added as a Terrain Detail
- [Android][Vulkan] Memory leak when playing and stopping a video using the Video Player on some devices
- Caret moves by a character when typing "." and any number into 'Grid and Snap' toolbar's input field
- Missing #pragma directives warnings appear in Inspector when including .hlsl file in Shader
- Fixed Timestep setting gets resets to default when upgrading project
Resolution Note (fix version 2022.3.0f1):
Fixed the iOS crash when using fallback fonts created at runtime.
Resolution Note (fix version 2021.3.0f1):
Fixed the iOS crash when using fallback fonts created at runtime