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Radius and radiusVariance variable of Input.GetTouch always return unexp...
1. Run the attached project (or use any script that shows values of radius and radiusVariance variable of Input.GetTouch) on iOS and... Read more
altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...
1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more
On Android Input.GetTouch (i).deltaTime 0.00X value is always changing a...
1. Run the attached project (or use any script that shows values of deltaTime variable of Input.GetTouch) on Android device 2. Touch... Read more
[Particles] Invalid AABB / InFinite errors in 5.3.1
When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with pa... Read more
BuildAssetBundles creates an extra empty assetbundle for the output folder
Repro steps: 1) Open the project 2) Click Assets -> Build Bundles 3) Notice in the Output folder there is empty Output assetbundle 4... Read more
[tvOS] Artefacts on materials when running with GLES2/3
To Reproduce: 1. Build the attached project for tvOS. 2. Deploy with GLES2 backend. 3. Observe that all the materials in the scene ... Read more
[Editor]Object reference missing after clicking on it and editing its an...
Reproduction steps: 0) Look at atached gif. 1) Open "Test" project, proceed to scene "Stage1" 2) Click play - everything works as ex... Read more
Multiline Keyboard on iOS devices looks weird
1. Run on some iOS device script that opens device`s keyboard with multiline: keyboard = TouchScreenKeyboard.Open("", TouchScreenKey... Read more
[FrameDebugger] Displayed vertex and index counts are much larger than t...
Static batch draw calls with just two cubes display vertex/index counts of 5000. Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce: 1. Open project 2. Open scene "area 001" 3. Build to webGL with fast rebuild enabled. 4. Try to open in edge or mozill... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects